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The virtual reality (3) : Build the Gears: Virtual Mechanical Objects

Vrml worlds from atom.co.jp
Build the Gears: Virtual Mechanical Objects
How to Play: Drag gears and assemble them as you like. (Note: Only gears can be dragged.)
These gears are programmed to transmit the movement to the next gear simulating the mechanism of real gears.
You will see that using VRML makes the complicated program much simpler.





You must install a VRML plugin to see these 3D interactive worlds.

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The virtual reality (2) : Ocean Walk

Vrml worlds from atom.co.jp
OceanWalk
Explore the underwater world ! And look for a secret paradice.





You must install a VRML plugin to see these 3D interactive worlds.

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Rhino documentation (2) : Modeling a car with Rhinoceros






In this tutorial, you’ll first learn to use Rhinoceros. If you used to work on 3dsmax like me, you’ll be first a bit disturbed by the graphic interface, but with time, you’ll see it’s very powerful. In the end when coming back to max, you’d just want to type in your commands name…
The following is about modeling a non existing car. I worked with Audi TT blueprints and tried to think about the next generation in a way. This way, you could do your own model and it will be more fun than following a classic tutorial. There are 14 lessons in the tutorial, some are longer than others. The whole modeling is considered, even the export to
3sdmax for rendering.


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Rhino documentation (1) : Introduction to Creating HVE Environments with Rhinoceros




Introduction to Creating HVE®

Environments with Rhinoceros®

Abstract
Since HVE®’s introduction, users have employed third party software to create environments for import. Numerous computer aided drafting and 3-D modeling programs are available, and the user’s choice is influenced by many factors. Some of the more significant factors concerning HVE users are:
· Surface tools
· Seams between surfaces
· Surface normals
· File compatibility


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