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free : 3D articles 8 : Motion capture

Motion capture, motion tracking, or mocap are terms used to describe the process of recording movement and translating the movement onto a digital model. It is used in military, entertainment, sports, and medical applications. In filmmaking it refers to recording actions of human actors, and using that information to animate digital character models in 3D animation. When it includes face, fingers and captures subtle expressions, it is often referred to as performance capture..... MORE



free : 3D articles 7 : Computer animation

Computer animation is the art of creating moving images with the use of computers. It is a subfield of computer graphics and animation. Increasingly it is created by means of 3D computer graphics, though 2D computer graphics are still widely used for stylistic, low bandwidth, and faster real-time rendering needs. Sometimes the target of the animation is the computer itself, but sometimes the target is another medium, such as film. It is also referred to as CGI (Computer-generated imagery or computer-generated imaging), especially when used in films.

To create the illusion of movement, an image is displayed on the computer screen then quickly replaced by a new image that is similar to the previous image, but shifted slightly. This technique is identical to how the illusion of movement is achieved with television and motion pictures.

Computer animation is essentially a digital successor to the art of stop motion animation of 3D models and frame-by-frame animation of 2D illustrations. For 3D animations, objects (models) are built on the computer monitor (modeled) and 3D figures are rigged with a virtual skeleton. For 2D figure animations, separate objects (illustrations) and separate transparent layers are used, with or without a virtual skeleton. Then the limbs, eyes, mouth, clothes, etc. of the figure are moved by the animator on key frames. The differences in appearance between key frames are automatically calculated by the computer in a process known as tweening or morphing. Finally, the animation is rendered.

For 3D animations, all frames must be rendered after modeling is complete. For 2D vector animations, the rendering process is the key frame illustration process, while tweened frames are rendered as needed. For pre-recorded presentations, the rendered frames are transferred to a different format or medium such as film or digital video. The frames may also be rendered in real time as they are presented to the end-user audience. Low bandwidth animations transmitted via the internet (e.g. 2D Flash, X3D) often use software on the end-users computer to render in real time as an alternative to streaming or pre-loaded high bandwidth animations.
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free : 3D articles 7 : Texture mapping

Texture mapping is a method for adding detail, surface texture, or colour to a computer-generated graphic or 3D model. Its application to 3D graphics was pioneered by Dr Edwin Catmull in his Ph.D. thesis of 1974.
A texture map is applied (mapped) to the surface of a shape, or polygon. This process is akin to applying patterned paper to a plain white box.
Multitexturing is the use of more than one texture at a time on a polygon. For instance, a light map texture may be used to light a surface as an alternative to recalculating that lighting every time the surface is rendered. Another multitexture technique is bump mapping, which allows a texture to directly control the facing direction of a surface for the purposes of its lighting calculations; it can give a very good appearance of a complex surface, such as tree bark or rough concrete, that takes on lighting detail in addition to the usual detailed coloring. Bump mapping has become popular in recent video games as graphics hardware has become powerful enough to accommodate it
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free : 3D articles 6 : 3D in Real time

Real-time
Rendering for interactive media, such as games and simulations, is calculated and displayed in real time, at rates of approximately 20 to 120 frames per second. In real-time rendering, the goal is to show as much information as possible as the eye can process in a 30th of a second (or one frame, in the case of 30 frame-per-second animation). The goal here is primarily speed and not photo-realism. In fact, here exploitations are made in the way the eye 'perceives' the world, and as a result the final image presented is not necessarily that of the real-world, but one close enough for the human eye to tolerate. Rendering software may simulate such visual effects as lens flares, depth of field or motion blur. These are attempts to simulate visual phenomena resulting from the optical characteristics of cameras and of the human eye. These effects can lend an element of realism to a scene, even if the effect is merely a simulated artifact of a camera. This is the basic method employed in games, interactive worlds, VRML. The rapid increase in computer processing power has allowed a progressively higher degree of realism even for real-time rendering, including techniques such as HDR rendering. Real-time rendering is often polygonal and aided by the computer's GPU... MORE



free : 3D articles 5 : 3D rendering

Rendering is the final process of creating the actual 2D image or animation from the prepared scene. This can be compared to taking a photo or filming the scene after the setup is finished in real life. Several different, and often specialized, rendering methods have been developed. These range from the distinctly non-realistic wireframe rendering through polygon-based rendering, to more advanced techniques such as: scanline rendering, ray tracing, or radiosity. Rendering may take from seconds to days for a single image/frame. In general, different methods are better suited for either photo-realistic rendering, or real-time rendering.. MORE



free : 3D articles 4 : 3D modeling

In 3D computer graphics, 3D modeling is the process of developing a mathematical, wireframe representation of any three-dimensional object (either inanimate or living) via specialized software. The product is called a 3D model. It can be displayed as a two-dimensional image through a process called 3D rendering or used in a computer simulation of physical phenomena. The model can also be physically created using 3D Printing devices.
Models may be created automatically or manually. The manual modeling process of preparing geometric data for 3D computer graphics is similar to plastic arts such as sculpting. MORE



free : 3D articles 3 : 3D computer graphics

3D computer graphics (in contrast to 2D computer graphics) are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images. Such images may be for later display or for real-time viewing. Despite these differences, 3D computer graphics rely on many of the same algorithms as 2D computer vector graphics in the wire-frame model and 2D computer raster graphics in the final rendered display. In computer graphics software, the distinction between 2D and 3D is occasionally blurred; 2D applications may use 3D techniques to achieve effects such as lighting, and primarily 3D may use 2D rendering techniques. 3D computer graphics are often referred to as 3D models. Apart from the rendered graphic, the model is contained within the graphical data file. However, there are differences. A 3D model is the mathematical representation of any three-dimensional object (either inanimate or living). A model is not technically a graphic until it is visually displayed. Due to 3D printing, 3D models are not confined to virtual space. A model can be displayed visually as a two-dimensional image through a process called 3D rendering, or used in non-graphical computer simulations and calculations. MORE



free : Best 3D animations and movies 11 : CARS Movie Trailer (animation)

CARS Movie Trailer (animation)






free : Best 3D animations and movies 10 : BARN YARD animation Movie

BARN YARD animation Movie Trailer






free : Best 3d images 7 (digital art) : train boat



from www.coolwallpapers.org Download



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free : Best 3d images 6 (digital art) : Ghost ship series, Full moon rising


title: Ghost ship series: Full moon rising (from http://fantasyartdesign.com)
description: You might not be aware that ghost ships have existed for centuries. Some ghost ships supposed to be crewed by the dead, while some ghost ships are real ships that have disappeared or sunk tragically. Full Moons associated with temporal insanity.



free : Best 3d photos 5 (digital art) : The island of lost hopes


title: The island of lost hopes (from http://fantasyartdesign.com)
description: I used the famous Antoni Gaudi architecture of the massive Roman Catholic Church of the Sagrada Familia which construction began in 1882



free : Best 3d pictures 4 (digital art) : Final Frontier Voyager (FES) The Flat Earth Society



title: Final Frontier Voyager (FES) The Flat Earth Society (from http://fantasyartdesign.com)
description: History of the flat-earth Theory. The long association between Christianity and the flat-earth theory begins in the sixth century when a Greek monk of Alexandria, Cosmas, who had traveled widely in the East, retired to a cloister in Sinai.



free : Best 3d pictures 3 (digital art) : Bryxeland


title: Bryxeland (from http://fantasyartdesign.com)
description: Fantasy landscape dream surreal, wasteland wilderness fairytale waste imaginative daydream vision scenery Trees artistic scenery countryside land scene backdrop visualization. Digital art 3d fantasy artwork free computer wallpaper picture contemporary.



free : Best 3d pictures 2 (digital art) : Fairyland



title: Fairyland (from http://fantasyartdesign.com)

description: Landscape castle waterfall scenery countryside cascade land scene backdrop Fantasy dream daydream vision visualization fairytale. Computer image 3d digital art wallpaper free fantasy art, fine art picture gallery exhibition. Creative original imaginative



free : Best 3d pictures 1 (digital art) : Mojoland

title: Mojoland (from http://fantasyartdesign.com)

description: Landscape scenery countryside land scene backdrop. Computer desktop digital fantasy art wallpaper gallery modern computer artwork. Creative original imaginative artistic ingenious inspiration. Science fiction sci-fi fiction imaginary futuristic inventive.




free CINEMA 4D videos tutorials 6 : Screw Modeling Part 2

Cinema 4D VIDEO Tutorial - Screw Modeling Part 2 (From: kenykkutube)
It demonstrates how to model a screw using Cinema 4D








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free CINEMA 4D videos tutorials 5 : Screw Modeling Part 1

Cinema 4D VIDEO Tutorial - Screw Modeling Part 1 (From: kenykkutube)
It demonstrates how to model a screw using Cinema 4D








free CINEMA 4D videos tutorials 4 : Adding Materials in Cinema 4D

3D Animation in Cinema 4D : Adding Materials in Cinema 4D (From: expertvillage)
How to add materials in Cinema 4D; learn more about animation and rendering software in this free instructional video.








free CINEMA 4D videos tutorials 3 : C4D tutorial FFD

Cinema 4d video tutroial : C4D tutorial FFD (From: Mikem249)
how to use your FFD or Free form Deformer.








free CINEMA 4D videos tutorials 2 : using vector image

Cinema 4d video tutroial using vector image (From: slake1974)








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