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3D articles 2 : The concepts for lighting in 3d




The concepts for lighting in 3d

warpedspace.org



The goals of lighting in 3D computer graphics are more or less the same as those of real world lighting. Lighting serves a basic function of bringing out, or pushing back the shapes of objects visible from the camera's view. It gives a two-dimensional image on the monitor an illusion of the third dimension-depth. But it does not just stop there. It gives an image its personality, its character. A scene lit in different ways can give a feeling of happiness, of sorrow, of fear etc., and it can do so in dramatic or subtle ways. Along with personality and character, lighting fills a scene with emotion that is directly transmitted to the viewer...GO





Render Passes, Layers, and 3D Compositing
By 3drender.com



While some people use the terms interchangeably, Rendering in layers is the process of rendering different objects in your scene separately, so that a different image is rendered for each layer of objects. Rendering in passes is the process of rendering different attributes of your scene separately, such as the different pass types below...GO




Choosing a 3D Authoring Tool



Working with the 3D objects definitely has its just rewards. Obviously a 3D object is more exciting than 2D graphics, and 3D objects communicate better to audiences. However, Shockwave 3D components and the tools used to create 3D objects can be intimidating. In fact, you may be avoiding both the creation of 3D objects and their authoring tools because of their reputation for complexity. epic software group, inc. explains why you shouldn't be afraid to author 3D graphics, and they offer you advice from some of the leading experts in the industry...GO


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