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3D Studio Max plugins (2) : BlurBeta



BlurBeta 3Ds max plugin from splutterfish.com

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Contents:

BlurLib V1.11 Utility Library required for a majority of the BlurBeta plugins
BlurGradient V1.06 Texmap a gradient for max that has gain, center, and width settings
DoNothing V1.01 Texmap works as a pass through in composite textures
AlphaCompositor V1.00 VideoPost a compsitor that composites using a pre-multiplied alpha algorithm
WaterCell V1.04 Texmap cellular based water color splatter
WaterWash V1.02 Texmap water color washes
BlurDecayNoise V1.00 Modifier noise modifier that decays off from it's center
BlurDeflector V1.01 ParticleDeflector deflector with variable speeds
BlurMatte V1.02 Material a modified and extended matte material - supports bumpmaps, etc.
BlurNoise V2.04 Texmap an alternative noise texmap
BlurPartForce V1.03 ParticleForce 2 particle warps - BlurWind and RandomWalk - super cool. Wind doesn't accelerate endlessly, like the max default.
Camoflage V1.04 Texmap a camoflage texture
ColorClamp V2.04 Material clamps the colors coming out of materials so they won't mess up atmospherics, etc.
Dirt V2.02 Texmap dirt texmap
DistBlend V1.03 Texmap Blends between two texture maps based on the distance to the camera
Drip V1.04 Texmap designed as a bumpmap for the \"drop of water in a bucket\" effect.
DustDevil V2.07 Volumetric shaded atmospheric with lots of controls for doing smoke, steam, fire, dust, etc.
DynoSkin V3.01 Texmap bumpy skin texmap
Electric V3.03 Texmap tendrily noise texmap - now has exponential falloff
FilmGrain V2.01 VideoPost controllable film grain for VP
BlurFire V3.03 Volumetric campfires, torches, muzzle flashes, etc.
GBuf2RGB V1.00 VideoPost Converts Material ID's or Object ID's to an RGB mask image
HighlightOnly V1.02 Material only generates the highlight part of the shade equation - for use with shellac
Math Compositor V1.0 VideoPost Compoitor that does add, subtract, multiply, divide, and mix compositing.
LightBoy V2.01 Utility manage scene lighting from a lightboard
Linear V1.02 Texmap a specialized 3D gradient
Maelstrom V1.02 Modifier wirlpool effect - like water running down a drain
MaelstromMap V1.02 Texmap wirlpool effect - like water running down a drain
MultiBlend V2.00 Material multichannel material compositor with stacking controls and masks
ObjUtil V1.01 Utility interrogate, rename and cleanup objects in max
onb V1.05 Material another version of the onb shader
PathCylinder V1.09 Object grows a cylinder out along a spline - and adds thorns to it
Cast Shadows Only V1.03 Material This material makes the object invisable, but lets it cast shadows. Note: Shadow map shadows do work, but cannot be tinted.
Shadow Light V2.05 Texmap blends between two colors/maps based upon the amount of light hitting the surface
Shellac V2.03 Material additively comp two materials together to \"shellac\" on a second highlight
SideFade V2.12 Texmap blends between two colors/maps based upon viewing angle
SideFadeMtl V2.00 Material a combination of ShadowLight and SideFade, but this one works as a material rather than a map
SolidColor V1.05 Texmap our piece de la resistance - some maps don't have color swatches when you need them - just use this
TexmapClipboard V2.01 Utility like the color clipboard, but this lets you drag and drop texmaps
Toner V0.1 VideoPost filter for doing brightness, contrast, color toning, etc.
Wake V1.01 SpaceWarp waves - like water flowing around an obstacle
WireTex V1.02 Texmap paints the object's mesh as a map
SuperNoise V2.01 Texmap over the top noise texmap - everything's mappable and has perturbation
Utility Material V2.07 Material Set Mtl Requirements - Render reflections of object without rendering the objects themselves - etc.
Twist-O-Rama Modifier V1.04 Modifier Bend modifier for curl'ing things up. Does sea shells, corkscrews, etc.
L-System Object V1.00 Object An L-System Object plugin for experimenting with L-Systems. Builds trees, bugs, interesting geometry, etc.
Rain V1.01 Texmap An extension to the Drip texmap. This does animated rain - like rain falling on the the surface of a pond.
Raytrace Shadow Override V1.02 Material When using raytraced shadows, this material allows you to map the apparent transparency of the object differently than the default shadow color/density. This give you a lot more control of shadows that regular materials do by default.
Toon Assistant Material A multi-sub mtl that allows you to set what type of mtl to use (not always standard) and defaults to different colors per material for easier debugging of what mtl is where on the object (not always gray).

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