BlurBeta 3Ds max plugin from splutterfish.com
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Contents:
BlurLib V1.11 | Utility | Library required for a majority of the BlurBeta plugins |
BlurGradient V1.06 | Texmap | a gradient for max that has gain, center, and width settings |
DoNothing V1.01 | Texmap | works as a pass through in composite textures |
AlphaCompositor V1.00 | VideoPost | a compsitor that composites using a pre-multiplied alpha algorithm |
WaterCell V1.04 | Texmap | cellular based water color splatter |
WaterWash V1.02 | Texmap | water color washes |
BlurDecayNoise V1.00 | Modifier | noise modifier that decays off from it's center |
BlurDeflector V1.01 | ParticleDeflector | deflector with variable speeds |
BlurMatte V1.02 | Material | a modified and extended matte material - supports bumpmaps, etc. |
BlurNoise V2.04 | Texmap | an alternative noise texmap |
BlurPartForce V1.03 | ParticleForce | 2 particle warps - BlurWind and RandomWalk - super cool. Wind doesn't accelerate endlessly, like the max default. |
Camoflage V1.04 | Texmap | a camoflage texture |
ColorClamp V2.04 | Material | clamps the colors coming out of materials so they won't mess up atmospherics, etc. |
Dirt V2.02 | Texmap | dirt texmap |
DistBlend V1.03 | Texmap | Blends between two texture maps based on the distance to the camera |
Drip V1.04 | Texmap | designed as a bumpmap for the \"drop of water in a bucket\" effect. |
DustDevil V2.07 | Volumetric | shaded atmospheric with lots of controls for doing smoke, steam, fire, dust, etc. |
DynoSkin V3.01 | Texmap | bumpy skin texmap |
Electric V3.03 | Texmap | tendrily noise texmap - now has exponential falloff |
FilmGrain V2.01 | VideoPost | controllable film grain for VP |
BlurFire V3.03 | Volumetric | campfires, torches, muzzle flashes, etc. |
GBuf2RGB V1.00 | VideoPost | Converts Material ID's or Object ID's to an RGB mask image |
HighlightOnly V1.02 | Material | only generates the highlight part of the shade equation - for use with shellac |
Math Compositor V1.0 | VideoPost | Compoitor that does add, subtract, multiply, divide, and mix compositing. |
LightBoy V2.01 | Utility | manage scene lighting from a lightboard |
Linear V1.02 | Texmap | a specialized 3D gradient |
Maelstrom V1.02 | Modifier | wirlpool effect - like water running down a drain |
MaelstromMap V1.02 | Texmap | wirlpool effect - like water running down a drain |
MultiBlend V2.00 | Material | multichannel material compositor with stacking controls and masks |
ObjUtil V1.01 | Utility | interrogate, rename and cleanup objects in max |
onb V1.05 | Material | another version of the onb shader |
PathCylinder V1.09 | Object | grows a cylinder out along a spline - and adds thorns to it |
Cast Shadows Only V1.03 | Material | This material makes the object invisable, but lets it cast shadows. Note: Shadow map shadows do work, but cannot be tinted. |
Shadow Light V2.05 | Texmap | blends between two colors/maps based upon the amount of light hitting the surface |
Shellac V2.03 | Material | additively comp two materials together to \"shellac\" on a second highlight |
SideFade V2.12 | Texmap | blends between two colors/maps based upon viewing angle |
SideFadeMtl V2.00 | Material | a combination of ShadowLight and SideFade, but this one works as a material rather than a map |
SolidColor V1.05 | Texmap | our piece de la resistance - some maps don't have color swatches when you need them - just use this |
TexmapClipboard V2.01 | Utility | like the color clipboard, but this lets you drag and drop texmaps |
Toner V0.1 | VideoPost | filter for doing brightness, contrast, color toning, etc. |
Wake V1.01 | SpaceWarp | waves - like water flowing around an obstacle |
WireTex V1.02 | Texmap | paints the object's mesh as a map |
SuperNoise V2.01 | Texmap | over the top noise texmap - everything's mappable and has perturbation |
Utility Material V2.07 | Material | Set Mtl Requirements - Render reflections of object without rendering the objects themselves - etc. |
Twist-O-Rama Modifier V1.04 | Modifier | Bend modifier for curl'ing things up. Does sea shells, corkscrews, etc. |
L-System Object V1.00 | Object | An L-System Object plugin for experimenting with L-Systems. Builds trees, bugs, interesting geometry, etc. |
Rain V1.01 | Texmap | An extension to the Drip texmap. This does animated rain - like rain falling on the the surface of a pond. |
Raytrace Shadow Override V1.02 | Material | When using raytraced shadows, this material allows you to map the apparent transparency of the object differently than the default shadow color/density. This give you a lot more control of shadows that regular materials do by default. |
Toon Assistant | Material | A multi-sub mtl that allows you to set what type of mtl to use (not always standard) and defaults to different colors per material for easier debugging of what mtl is where on the object (not always gray). |
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