This tutorial covers basic polygonal primitives modeling with bevels.
set-up
Set the menu set to polygons.Make sure you're familiar with the move and scale tools.To create a polygonal object primitive go to create>polygon primitives>..
Modeling
Step one - Create a cube and scale it so it's the same size as the cube in the image below.
Step two - Right click on the model and go to edge component mode
Step three - Select the vertical edges on the corners.<
These will be the corners we bevel. MORE
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