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3D Studio Max Lighting tutorials



3D Studio Max- Basic Lighting



Lighting is one of the most important aspects in 3D Studio Max. This tutorial will tell you the basics of lighting and how it affects your scene. This first picture is of a simple face rendered with one spot light facing it. There is no shadow and it looks pretty flat...GO




Creating Light Caustics Using Mental Ray in 3D Studio Max



Light caustics are light shapes created on the floor when light passes through certain glass objects such as a drinking glass. We are going to create this effect in 3D Studio Max by using the Mental Ray renderer and the Mental Ray glass material...GO




V-Ray Tutorial - Studio Lighting (3ds Max)



In this tutorial i will tell you the method of studio lighting. For the rendering i used Vray 1.5rc3, the latest version of the program. This famous chair called "Corbusier" was modeled in 3ds max 9. With the knowledge of this tutorial you will be able to present your models in a more ambitious way than before.. and especially helpful for guys into 3d architectural modeling...... ;)...GO



Lighting and Materials



This tutorial will show you how to setup the lighting scene in 3D Studio Max for rendering using Brazil render. This should be quite a simple and a little time-consuming tutorial about lighting an indoor scene using Brazil. I'll show the basic setup for Brazil and materials used in the scene. In this case, all I have at the beginning is a Lego-car model on a table (plane) and a camera shooting the objects...GO




Strip Lights



So you thought area lights were not possible in MAX without any 3rd – party plug-ins? Well you would be wrong. It is possible to create area lights such as strip lights using the motion blur effects within video post. The image below was created using only 1 omni light, and no plug-ins, yet it appears to have been created using a volume light. The effect is achieved by using video post to render the light in different positions along the tube, and use motion blur to blend the resulting shadows together...GO







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